#pragma once

#include <set>
#include <map>
#include <queue>
#include <vector>
#include <string>
#include <sstream>
#include <fstream>
#include <iostream>
#include <memory>
#include <algorithm>
#include <functional>

// GLEW
#include <GL/glew.h>

// GLFW
#include <GLFW/glfw3.h>

// GLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>

#ifdef TRYENGINE_WINDOW
#endif

#ifdef TRYENGINE_LINUX
#endif

#ifdef TRYENGINE_MAC
#endif

